Risk Dice vs Deltas
First, I want to give credit to dieheart's blog post which compares The Black Hack's usage dice to those of Macchiato Monsters. It sparked my interest in fun dice mechanics. :) As Resource Counters In Macchiato Monsters Zero , you roll a funny shaped die representing a risk or a resource. If you roll 1-3, you have to decrease the size of the die. This represents a resource being depleted, or a risk becoming more likely. When you roll 1-3 on a d4, the resource is completely used up. Deltas from Macchiato Micro are a remix of risk dice: instead of keeping track of a certain die size, you only have to use a d6 and keep track of a certain number to roll under. This is the 'delta' number Δ. When you roll d6 < Δ, the resource is depleted (or the risk becomes more likely) and Δ is decreased by 1. If we were to swap the conditions of the Δ system so that d6 ≥ Δ means depletion, the chances resemble something much closer to the risk die system. This would mean that a Δ2