A City-Building (Computer) Game, Part 1
This isn't for tabletops. A couple years ago, I made a little game like Caesar III or Pharaoh (of the so-called 'City Building' series) where you made an industrial company town. Games of this kind have you place buildings connected to houses by roads, on which you have these little distributor characters follow random paths to give resources to houses they pass-by. My own game took this format and also simulated an industrial capitalist economy following a super simplified (really, pseudo) understanding of Marx's analysis of capital, where the production rates of your company and other companies were compared with respect to individual types of goods--coats, bread, chairs, etc. The time it took to produce one such type on average impacted that good's worth on the market. Anyway, that's my background with this whole thing. I was really into that series of games and wanted to put my own spin on it. Earlier today, I was thinking about some arguments between peop