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Showing posts from December, 2021

Simulating Gygax's Stupid Economy

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Some notes before I just copy and paste this whole thing: I'm using a pound/shilling/penny coin denomination, with a ratio of 1L : 20s : 240d. I opt for 2 mile hexes because I think that's fun. I assume a very simple calendar with 12 months of 4 weeks each. There's no good reason for this post; it's 3 AM and I was bored after finals, so I treated myself to one big stupid math problem. Is there a reasonable way to simulate a fantasy economy sorta transitioning from feudalism to capitalism? No, not really. At best, you can use this to make sorta informed economic decisions about the game-world. Run into a hex? Roll 1-6 to see how many villages of people are on there. Want to make them pay you taxes? You get 2L from every village. Want to hire people? It costs 1L to hire 1 person for a year. Want to know how productive agriculture should be to be viable as an industry? (I hope) I got you. Agriculture & Population A good farmer does not put all their eggs in one basket ...

Furry Saving Throw

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This is a record of a rule we improvised while playing You Awaken in a Strange Place  [1] by Jacob Andrews of Drawfee fame. If your character finds themselves stricken with a perhaps all-too-natural attraction to an anthropomorphic furry/scaly/feathery person, make a furry saving throw. Initially, you have a score of 12 against furry attraction. You must roll less than or equal to this score on two dice; however, each attempt (i.e. each encounter with a desire you resist to fulfill) also reduces your score by one. If you fail the save, you will no longer resist whatever your desire leads you to. If you were trying to resist giving into a date proposal, for example, now you cannot resist saying yes. You can spend a turn trying to “pray the furry away”, and thereby restore your score by one pip. Other Applications Obviously, this can apply to other situations besides resisting attraction towards furry folk. Why not have like different scores for each of the seven deadly sins, or...

Notes on Hexcrawls

These are some scattered notes on hexcrawls, to brainstorm some fun ideas for places of interest and to reflect on my past experiences with hexcrawl rules. There's no order to this; just some thoughts and research. Hex Prompts I don't know. A lupus (i.e. werewolf) colony is due for a contractual delivery of wooden furniture from a carpentry guild on the other side of the forest. You need to get your hands on enough money to pay your taxes to the baron or skip over to another territory. A local dairy farmer family claims that there's a legendary dragon abducting their cattle and depositing them in a mountain. A giant axolotl competes with anglers for the fish that live in the local lake, and it's only getting bigger the more it eats. Families of deceased miners seek the remains of their loved ones in an abandoned Byetkoin mine suddenly infested with psionic worms. A territorial dispute has erupted between two baronies who are mutually excluded from each other's non-a...