A Basis for Local Organizations in D&D
After writing the blog post on the weird fantasy capitalist economy suggested by Dungeons & Dragons , I had been thinking about ways to apply that sort of thinking to something practical at the table. I didn’t suppose when writing it that anyone would actually want to establish a firm in their D&D campaign, much less would anyone have the mental energy to deal with the month-by-month math of running a business on paper and pencil. I figured that maybe instead it would be fun to establish a sort of organization as part of high-level play. It’s not quite domain play as much as it is conspiracy play. What makes low-level play interesting is that you as a player are constantly striving for something. Domain play in theory can become managing a state of affairs rather than working towards anything at all, becoming something more like a traditional war game compared to D&D ’s game of upward strife. This isn’t to say that domain play can’t have the same degree of progression as ...