Combined Encounter Checks & Tables Using d%
So, this one is going to be short. I pinkie promise! I was exploring a framework for a Pokemon campaign and thought it would be fun to make use of percentile dice (i.e. d% or d100) for most everything. So, how about percentile dice exploration checks? My first thought was to keep it simple and say there's a 20% chance of an encounter per turn, since that's a nice round number. It's slightly more frequent than the typical 1-in-6 chance, by about 25%, but that's not the worst. The nice thing was, I realized, you can combine the roll to check if an encounter is about to happen with the roll to see which encounter takes place. Imagine before that you made your encounter roll at a 20% chance per turn, and then you roll d20 on an encounter table to see what it is. Instead, you can roll at your 20% chance, but then you can use the same roll on that same d20 table. This means when you make your roll, you also know immediately what encounter it is. Isn't that handy! So, I w...
oops, thanks for catching that! should say "between sessions" :) and thank you! mausritter is a really fun game+setting
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