Combined Encounter Checks & Tables Using d%
So, this one is going to be short. I pinkie promise! I was exploring a framework for a Pokemon campaign and thought it would be fun to make use of percentile dice (i.e. d% or d100) for most everything. So, how about percentile dice exploration checks? My first thought was to keep it simple and say there's a 20% chance of an encounter per turn, since that's a nice round number. It's slightly more frequent than the typical 1-in-6 chance, by about 25%, but that's not the worst. The nice thing was, I realized, you can combine the roll to check if an encounter is about to happen with the roll to see which encounter takes place. Imagine before that you made your encounter roll at a 20% chance per turn, and then you roll d20 on an encounter table to see what it is. Instead, you can roll at your 20% chance, but then you can use the same roll on that same d20 table. This means when you make your roll, you also know immediately what encounter it is. Isn't that handy! So, I w...
I think an undersold aspect of the Hazard Die is its easy flesh out with further d6 tables for each entry of the 6 entries. Then, rolling 1d6 + 1d6 (not too burdensome) the DM has more fully described environment that is also impactful in play. A hall mark of a great prep tool that brings an area "alive" more to the players.
ReplyDeletetotally agree!! :) there can be so much info density with just those two rolls
DeleteGreat post! Also, the way you attribute sources is just... so pleasant.
ReplyDeletethank you!! it's a new citation style i'm trying out for blog posts :)
Deletethank you, really glad to hear! :D and people very often like hazard dice, so don't take my word for it! you should try it out and see if it works for you and your friends :)
ReplyDeletehi, thank you so much! you are totally welcome to put this on links to wisdom :)
ReplyDelete