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Most treatments of the reaction roll have the referee roll for reaction once at the start of the adventure, to see how the NPC immediately reacts to the presence of the player-characters. This manifests typically as a 2d6 roll with lower scores indicating a negative reaction (including aggression or hostility) and higher scores indicating a positive reaction. Besides injecting uncertainty into every random encounter, with no guarantee of how an NPC will react to the player-characters, there has been some interesting work building upon it; for example, the total score in Errant represents how many exchanges of words will take place before the NPC ends the conversation; in Troika! , monsters have their own type-specific reaction tables. I don’t want to condescend anyone by acting like y’all don’t know what a reaction roll is or like no one has talked about them before, but I think there is an aspect of random reaction in OD&D which is elided by later editions of D&D and its re
I’m worried this post is going to make me look stupid, so I wanted to say first that I really enjoyed David Graeber’s Debt: The First 5000 Years as an anthropological work and as a critique of the barter myth which has persisted since Adam Smith imported it into the western economic field. Learning about the origin of money not as a medium of exchange but as a unit of account is really enlightening, especially considering how debt generates the preconditions of the market which we take for granted. This is my sincere attempt to engage with Graeber and to salvage what I think are the useful bits from the bits which still carry presuppositions about social value and relationships. Debt is a historical argument about the origin of money from credit, or how units of account have emerged in the past from attempts to quantify relationships between people. The key point about relationships in general is that they are predicated on a give-and-take, where by doing things for other people (or