Steps to Demonetize the TTRPG Hobby

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  1. First way to destroy an industry outright; stop selling products.

  2. I gotta say, the observation that everyone is just selling pdfs to each other is really spot on. thanks for the thoughtful analysis!

  3. This is a much needed critique. I've seen a lot of people hurt themselves because they buy in to the toxic positivity of the scene. I love the esoteric art this scene can produce, but the idea that a person can support themselves or their family with that art just isn't borne out by reality.

  4. i've been thinking about this post ever since i read it last night and i feel like a large part of why i stopped publishing writing for a year plus is because it did honestly feel kind of pointless to me to all be passing around the same $5 for pdfs and desperately scrambling to market yourself in the indie rpg space. i recently got back into writing in a niche where i basically can't take money for it and it's been so refreshing that i'm strongly considering just making most or all my stuff on itch free.

    i feel like it also bears talking about that like... i want to say 2-3 years ago, there was a lot of conversation about how if you were publishing rpgs on itch, you not only owed it to yourself but owed it to *the community* to price it up, so that people trying to make a living off of it would have their price points taken seriously. which is logic taken from the artist commission space that i think makes sense there, but i think when applied to the indie rpg community got kind of... weird?

  5. This is like such a breath of fresh air--im always surrounded by people online who insist on monetizing *everything* and ive always found it so suffocating.

    For my part, ive found that when i put a price tag on my games, no one touches them (which is actually useful for when i make something i want to put out in the world but i want to limit how many people see it lol)--and i'd rather make something that connects with people than make $$$ off my passion projects that i wouldve worked on either way.


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