"What is a lyric game?" Wouldn't we all like to know! There might not be much use in trying to define something that, for many, is best left undefined. In their recent article for Dicebreaker [1], Linda H. Codega offers the following heuristic for how to determine if a work might be considered a lyric game: While the genre often defies definition, typically lyric games embody one or more of the following aspects: a removal of the distance between the ‘player’ and the ‘character’, the gamification of everyday experiences, and the reversal of assumptions to impact play . “Lyric games” as a term was coined by John R. Harness in late 2019 but, as it was a definition meant to encompass an emergent genre, many games published before 2019 are now considered lyric. Many lyric games are sold and distributed with anti-capitalist and community-forward priorities - often there will be community copies (copies donated by the author for those experiencing marginalisation or hardship)
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